#include "resources.hpp"
#include "object_factory.hpp"
#include "math/vector.hpp"
+#include "sprite/sprite.hpp"
ScriptedObject::ScriptedObject(const lisp::Lisp& lisp)
: MovingSprite(lisp, LAYER_OBJECTS, COLGROUP_MOVING_STATIC),
if(physic.get_velocity_y() > 0)
physic.set_velocity_y(0);
} else if(hit.top) {
- physic.set_velocity_y(.1);
+ physic.set_velocity_y(.1f);
}
if(hit.left || hit.right) {