// $Id$
-//
+//
// SuperTux
-// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
-//
+//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
#ifndef __ROCK_H__
#define __ROCK_H__
-#include "moving_object.hpp"
+#include "object/moving_sprite.hpp"
#include "physic.hpp"
#include "lisp/lisp.hpp"
#include "portable.hpp"
class Sprite;
-class Rock : public MovingObject, public Portable, public Serializable
+class Rock : public MovingSprite, public Portable, public Serializable
{
public:
Rock(const lisp::Lisp& reader);
- virtual ~Rock();
+ Rock(const lisp::Lisp& reader, std::string spritename);
+ virtual Rock* clone() const { return new Rock(*this); }
+ void collision_solid(const CollisionHit& hit);
HitResponse collision(GameObject& other, const CollisionHit& hit);
void update(float elapsed_time);
- void draw(DrawingContext& context);
void write(lisp::Writer& writer);
-
- void grab(MovingObject& object, const Vector& pos);
+
+ void grab(MovingObject& object, const Vector& pos, Direction dir);
+ void ungrab(MovingObject& object, Direction dir);
private:
+ bool on_ground;
bool grabbed;
- Sprite* sprite;
Physic physic;
};