{
public:
Rock(const lisp::Lisp& reader);
+ Rock(const lisp::Lisp& reader, std::string spritename);
virtual Rock* clone() const { return new Rock(*this); }
void collision_solid(const CollisionHit& hit);
HitResponse collision(GameObject& other, const CollisionHit& hit);
void update(float elapsed_time);
void write(lisp::Writer& writer);
-
+
void grab(MovingObject& object, const Vector& pos, Direction dir);
void ungrab(MovingObject& object, Direction dir);
private:
bool on_ground;
+ bool grabbed;
Physic physic;
};