added a powerup object that can be placed in levels and represent various powerups...
[supertux.git] / src / object / rock.h
index ff01810..5f8e4a2 100644 (file)
@@ -22,7 +22,7 @@
 #define __ROCK_H__
 
 #include "moving_object.h"
-#include "math/physic.h"
+#include "physic.h"
 #include "lisp/lisp.h"
 #include "portable.h"
 #include "serializable.h"
@@ -36,7 +36,7 @@ public:
   virtual ~Rock();
 
   HitResponse collision(GameObject& other, const CollisionHit& hit);
-  void action(float elapsed_time);
+  void update(float elapsed_time);
   void draw(DrawingContext& context);
   void write(lisp::Writer& writer);