#define __ROCK_H__
#include "moving_object.h"
-#include "math/physic.h"
+#include "physic.h"
#include "lisp/lisp.h"
#include "portable.h"
#include "serializable.h"
virtual ~Rock();
HitResponse collision(GameObject& other, const CollisionHit& hit);
- void action(float elapsed_time);
+ void update(float elapsed_time);
void draw(DrawingContext& context);
void write(lisp::Writer& writer);