bbox.set_size(31.8, 31.8);
sprite = sprite_manager->create("rock");
grabbed = false;
- flags |= FLAG_SOLID;
+ flags |= FLAG_SOLID | FLAG_PORTABLE;
}
Rock::~Rock()
}
void
-Rock::grab(MovingObject& , const Vector& pos)
+Rock::grab(MovingObject& , const Vector& pos, Direction)
{
movement = pos - get_pos();
grabbed = true;