#include <config.h>
#include "rock.hpp"
-#include "sprite/sprite.hpp"
-#include "sprite/sprite_manager.hpp"
#include "lisp/writer.hpp"
#include "video/drawing_context.hpp"
#include "resources.hpp"
#include "object_factory.hpp"
Rock::Rock(const lisp::Lisp& reader)
+ : MovingSprite(reader, "images/objects/rock/rock.sprite", LAYER_OBJECTS+1, COLGROUP_MOVING)
{
- reader.get("x", bbox.p1.x);
- reader.get("y", bbox.p1.y);
- bbox.set_size(31.8, 31.8);
- sprite = sprite_manager->create("images/objects/rock/rock.sprite");
grabbed = false;
flags |= FLAG_SOLID | FLAG_PORTABLE;
- set_group(COLGROUP_MOVING);
-}
-
-Rock::~Rock()
-{
- delete sprite;
}
void
}
void
-Rock::draw(DrawingContext& context)
-{
- sprite->draw(context, get_pos(), LAYER_OBJECTS);
-}
-
-void
Rock::update(float elapsed_time)
{
if(!grabbed) {
}
grabbed = false;
+ /*
printf("%p - V %3.1f %3.1f - P %3.1f %3.1f\n", this,
physic.get_velocity().x, physic.get_velocity().y,
get_pos().x, get_pos().y);
+ */
}
HitResponse
-Rock::collision(GameObject& object, const CollisionHit& hit)
+Rock::collision(GameObject& object, const CollisionHit& )
{
if(grabbed) {
return FORCE_MOVE;
}
if(object.get_flags() & FLAG_SOLID) {
- printf("%p vs %p - %3.1f %3.1f D %3.1f\n", this, &object,
- hit.normal.x, hit.normal.y, hit.depth);
physic.set_velocity(0, 0);
return CONTINUE;
}