New Path based on time intervals; see levels/test/platform.stl
[supertux.git] / src / object / rock.cpp
index f53ea21..5b022b5 100644 (file)
 //  02111-1307, USA.
 #include <config.h>
 
-#include "rock.h"
-#include "sprite/sprite.h"
-#include "sprite/sprite_manager.h"
-#include "lisp/writer.h"
-#include "video/drawing_context.h"
-#include "resources.h"
-#include "object_factory.h"
+#include "rock.hpp"
+#include "sprite/sprite.hpp"
+#include "sprite/sprite_manager.hpp"
+#include "lisp/writer.hpp"
+#include "video/drawing_context.hpp"
+#include "resources.hpp"
+#include "object_factory.hpp"
 
 Rock::Rock(const lisp::Lisp& reader)
 {
   reader.get("x", bbox.p1.x);
   reader.get("y", bbox.p1.y);
   bbox.set_size(31.8, 31.8);
-  sprite = sprite_manager->create("rock");
+  sprite = sprite_manager->create("images/objects/rock/rock.sprite");
   grabbed = false;
-  flags |= FLAG_SOLID;
+  flags |= FLAG_SOLID | FLAG_PORTABLE;
 }
 
 Rock::~Rock()
@@ -56,7 +56,6 @@ Rock::write(lisp::Writer& writer)
 void
 Rock::draw(DrawingContext& context)
 {
-
   sprite->draw(context, get_pos(), LAYER_OBJECTS);
 }
 
@@ -65,12 +64,12 @@ Rock::update(float elapsed_time)
 {
   if(!grabbed) {
     flags |= FLAG_SOLID;
-    flags &= ~FLAG_NO_COLLDET;
+    set_group(COLGROUP_MOVING);
     movement = physic.get_movement(elapsed_time);
   } else {
     physic.set_velocity(0, 0);
     flags &= ~FLAG_SOLID;
-    flags |= FLAG_NO_COLLDET;
+    set_group(COLGROUP_DISABLED);
   }
   
   grabbed = false;
@@ -79,19 +78,20 @@ Rock::update(float elapsed_time)
 HitResponse
 Rock::collision(GameObject& object, const CollisionHit& )
 {
-  if(grabbed)
+  if(grabbed) {
     return FORCE_MOVE;
+  }
 
   if(object.get_flags() & FLAG_SOLID) {
-      physic.set_velocity(0, 0);
-      return CONTINUE;
+    physic.set_velocity(0, 0);
+    return CONTINUE;
   }
 
   return FORCE_MOVE;
 }
 
 void
-Rock::grab(MovingObject& , const Vector& pos)
+Rock::grab(MovingObject& , const Vector& pos, Direction)
 {
   movement = pos - get_pos();
   grabbed = true;