Rock::Rock(const Vector& pos, std::string spritename) :
MovingSprite(pos, spritename),
+ physic(),
on_ground(),
grabbed(),
last_movement()
Rock::Rock(const Reader& reader) :
MovingSprite(reader, "images/objects/rock/rock.sprite"),
+ physic(),
on_ground(),
grabbed(),
last_movement()
set_group(COLGROUP_MOVING_STATIC);
}
-Rock::Rock(const Reader& reader, std::string spritename)
- : MovingSprite(reader, spritename)
+Rock::Rock(const Reader& reader, std::string spritename) :
+ MovingSprite(reader, spritename),
+ physic(),
+ on_ground(),
+ grabbed(),
+ last_movement()
{
sound_manager->preload(ROCK_SOUND);
on_ground = false;