void
Rock::draw(DrawingContext& context)
{
- sprite->draw(context, get_pos(), LAYER_OBJECTS);
+ sprite->draw(context, get_pos(), LAYER_OBJECTS+1);
}
void
}
grabbed = false;
+ /*
printf("%p - V %3.1f %3.1f - P %3.1f %3.1f\n", this,
physic.get_velocity().x, physic.get_velocity().y,
get_pos().x, get_pos().y);
+ */
}
HitResponse
-Rock::collision(GameObject& object, const CollisionHit& hit)
+Rock::collision(GameObject& object, const CollisionHit& )
{
if(grabbed) {
return FORCE_MOVE;
}
if(object.get_flags() & FLAG_SOLID) {
- printf("%p vs %p - %3.1f %3.1f D %3.1f\n", this, &object,
- hit.normal.x, hit.normal.y, hit.depth);
physic.set_velocity(0, 0);
return CONTINUE;
}