// $Id$
-//
+//
// SuperTux
-// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
-//
+//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
#include <config.h>
#include "rock.hpp"
void
Rock::draw(DrawingContext& context)
{
- sprite->draw(context, get_pos(), LAYER_OBJECTS);
+ sprite->draw(context, get_pos(), LAYER_OBJECTS+1);
}
void
}
grabbed = false;
+ /*
printf("%p - V %3.1f %3.1f - P %3.1f %3.1f\n", this,
physic.get_velocity().x, physic.get_velocity().y,
get_pos().x, get_pos().y);
+ */
}
HitResponse
-Rock::collision(GameObject& object, const CollisionHit& hit)
+Rock::collision(GameObject& object, const CollisionHit& )
{
if(grabbed) {
return FORCE_MOVE;
}
if(object.get_flags() & FLAG_SOLID) {
- printf("%p vs %p - %3.1f %3.1f D %3.1f\n", this, &object,
- hit.normal.x, hit.normal.y, hit.depth);
physic.set_velocity(0, 0);
return CONTINUE;
}