sprite = sprite_manager->create("images/objects/rock/rock.sprite");
grabbed = false;
flags |= FLAG_SOLID | FLAG_PORTABLE;
+ set_group(COLGROUP_MOVING);
}
Rock::~Rock()
}
grabbed = false;
+ printf("%p - V %3.1f %3.1f - P %3.1f %3.1f\n", this,
+ physic.get_velocity().x, physic.get_velocity().y,
+ get_pos().x, get_pos().y);
}
HitResponse
-Rock::collision(GameObject& object, const CollisionHit& )
+Rock::collision(GameObject& object, const CollisionHit& hit)
{
if(grabbed) {
return FORCE_MOVE;
}
if(object.get_flags() & FLAG_SOLID) {
+ printf("%p vs %p - %3.1f %3.1f D %3.1f\n", this, &object,
+ hit.normal.x, hit.normal.y, hit.depth);
physic.set_velocity(0, 0);
return CONTINUE;
}