#include "object_factory.hpp"
Rock::Rock(const lisp::Lisp& reader)
- : MovingSprite(reader, "images/objects/rock/rock.sprite", LAYER_OBJECTS+1, COLGROUP_MOVING)
+ : MovingSprite(reader, "images/objects/rock/rock.sprite", LAYER_OBJECTS+1, COLGROUP_STATIC)
{
grabbed = false;
flags |= FLAG_SOLID | FLAG_PORTABLE;
{
if(!grabbed) {
flags |= FLAG_SOLID;
- set_group(COLGROUP_MOVING);
+ set_group(COLGROUP_STATIC);
movement = physic.get_movement(elapsed_time);
} else {
physic.set_velocity(0, 0);
*/
}
+void
+Rock::collision_solid(const CollisionHit& )
+{
+ physic.set_velocity(0, 0);
+}
+
HitResponse
-Rock::collision(GameObject& object, const CollisionHit& )
+Rock::collision(GameObject& , const CollisionHit& )
{
if(grabbed) {
- return FORCE_MOVE;
- }
-
- if(object.get_flags() & FLAG_SOLID) {
- physic.set_velocity(0, 0);
- return CONTINUE;
+ return PASSTHROUGH;
}
- return FORCE_MOVE;
+ return SOLID;
}
void