+// $Id$
+//
// SuperTux
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
-//
+//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#include <config.h>
+
#include "rainsplash.hpp"
#include "sector.hpp"
{
frame = 0;
position = pos;
- if (vertical) sprite = sprite_manager->create("rainsplash-vertical");
- else sprite = sprite_manager->create("rainsplash");
+ if (vertical) sprite = sprite_manager->create("images/objects/particles/rainsplash-vertical.sprite");
+ else sprite = sprite_manager->create("images/objects/particles/rainsplash.sprite");
}
-
+
RainSplash::~RainSplash() {
remove_me();
}
}
void
-RainSplash::update(float time)
+RainSplash::update(float time)
{
time = 0;//just so i don't get an "unused variable" error - don't know how to circumvent this
frame++;
}
void
-RainSplash::draw(DrawingContext& context)
+RainSplash::draw(DrawingContext& context)
{
sprite->draw(context, position, LAYER_OBJECTS);
}