// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#include <config.h>
#include "rainsplash.hpp"
#include "sector.hpp"
if (vertical) sprite = sprite_manager->create("images/objects/particles/rainsplash-vertical.sprite");
else sprite = sprite_manager->create("images/objects/particles/rainsplash.sprite");
}
-
+
RainSplash::~RainSplash() {
remove_me();
}
}
void
-RainSplash::update(float time)
+RainSplash::update(float time)
{
time = 0;//just so i don't get an "unused variable" error - don't know how to circumvent this
frame++;
}
void
-RainSplash::draw(DrawingContext& context)
+RainSplash::draw(DrawingContext& context)
{
sprite->draw(context, position, LAYER_OBJECTS);
}