* Comment out resizable flag because it blue-screens on Windows
[supertux.git] / src / object / pushbutton.cpp
index 45012f3..3630cf6 100644 (file)
@@ -27,6 +27,7 @@
 #include "sprite/sprite_manager.hpp"
 #include "sector.hpp"
 #include "log.hpp"
+#include "sprite/sprite.hpp"
 
 namespace {
   const std::string BUTTON_SOUND = "sounds/switch.ogg";
@@ -34,7 +35,7 @@ namespace {
 }
 
 PushButton::PushButton(const lisp::Lisp& lisp)
-       : MovingSprite(lisp, "images/objects/pushbutton/pushbutton.sprite", LAYER_BACKGROUNDTILES+1, COLGROUP_MOVING), state(OFF)
+        : MovingSprite(lisp, "images/objects/pushbutton/pushbutton.sprite", LAYER_BACKGROUNDTILES+1, COLGROUP_MOVING), state(OFF)
 {
   sound_manager->preload(BUTTON_SOUND);
   set_action("off", -1);
@@ -71,7 +72,7 @@ PushButton::collision(GameObject& other, const CollisionHit& hit)
 
   // play sound
   sound_manager->play(BUTTON_SOUND);
-  
+
   // run script
   std::istringstream stream(script);
   Sector::current()->run_script(stream, "PushButton");
@@ -80,4 +81,3 @@ PushButton::collision(GameObject& other, const CollisionHit& hit)
 }
 
 IMPLEMENT_FACTORY(PushButton, "pushbutton");
-