}
PushButton::PushButton(const lisp::Lisp& lisp)
- : MovingSprite(lisp, "images/objects/pushbutton/pushbutton.sprite", LAYER_BACKGROUNDTILES+1, COLGROUP_MOVING), state(OFF)
+ : MovingSprite(lisp, "images/objects/pushbutton/pushbutton.sprite", LAYER_BACKGROUNDTILES+1, COLGROUP_MOVING), state(OFF)
{
sound_manager->preload(BUTTON_SOUND);
set_action("off", -1);
}
void
-PushButton::update(float elapsed_time)
+PushButton::update(float /*elapsed_time*/)
{
}
// play sound
sound_manager->play(BUTTON_SOUND);
-
+
// run script
std::istringstream stream(script);
Sector::current()->run_script(stream, "PushButton");
}
IMPLEMENT_FACTORY(PushButton, "pushbutton");
-