// $Id$
-//
+//
// SuperTux
-// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
-//
+//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
#ifndef __POWERUP_H__
#define __POWERUP_H__
-#include "moving_object.hpp"
+#include "object/moving_sprite.hpp"
#include "lisp/lisp.hpp"
-#include "sprite/sprite.hpp"
#include "collision_hit.hpp"
#include "physic.hpp"
-class PowerUp : public MovingObject
+class PowerUp : public MovingSprite
{
public:
PowerUp(const lisp::Lisp& lisp);
- ~PowerUp();
+ virtual PowerUp* clone() const { return new PowerUp(*this); }
virtual void update(float elapsed_time);
- virtual void draw(DrawingContext& context);
virtual HitResponse collision(GameObject& other, const CollisionHit& hit);
private:
- Sprite* sprite;
Physic physic;
std::string script;
bool no_physics;