#ifndef __POWERUP_H__
#define __POWERUP_H__
-#include "moving_object.hpp"
+#include "object/moving_sprite.hpp"
#include "lisp/lisp.hpp"
-#include "sprite/sprite.hpp"
#include "collision_hit.hpp"
#include "physic.hpp"
-class PowerUp : public MovingObject
+class PowerUp : public MovingSprite, private UsesPhysic
{
public:
PowerUp(const lisp::Lisp& lisp);
- ~PowerUp();
virtual void update(float elapsed_time);
- virtual void draw(DrawingContext& context);
+ virtual void collision_solid(const CollisionHit& hit);
virtual HitResponse collision(GameObject& other, const CollisionHit& hit);
-
+
private:
- std::string sprite_name;
- Sprite* sprite;
- Physic physic;
std::string script;
bool no_physics;
};
#endif
-