#include "collision_hit.hpp"
#include "physic.hpp"
-class PowerUp : public MovingSprite
+class PowerUp : public MovingSprite, private UsesPhysic
{
public:
PowerUp(const lisp::Lisp& lisp);
- virtual PowerUp* clone() const { return new PowerUp(*this); }
virtual void update(float elapsed_time);
+ virtual void collision_solid(const CollisionHit& hit);
virtual HitResponse collision(GameObject& other, const CollisionHit& hit);
-
+
private:
- Physic physic;
std::string script;
bool no_physics;
};
#endif
-