#include <config.h>
#include <math.h>
-#include "powerup.h"
-#include "resources.h"
-#include "player.h"
-#include "sprite/sprite_manager.h"
-#include "audio/sound_manager.h"
-#include "object_factory.h"
-#include "sector.h"
-#include "scripting/script_interpreter.h"
+#include "powerup.hpp"
+#include "resources.hpp"
+#include "player.hpp"
+#include "sprite/sprite_manager.hpp"
+#include "audio/sound_manager.hpp"
+#include "object_factory.hpp"
+#include "sector.hpp"
+#include "scripting/script_interpreter.hpp"
PowerUp::PowerUp(const lisp::Lisp& lisp)
{
lisp.get("y", bbox.p1.y);
lisp.get("sprite", sprite_name);
lisp.get("script", script);
+ no_physics = false;
+ lisp.get("disable-physics", no_physics);
bbox.set_size(32, 32);
sprite = sprite_manager->create(sprite_name);
physic.enable_gravity(true);
// some defaults if no script has been set
if (sprite->get_name() == "egg") {
player->set_bonus(GROWUP_BONUS, true);
- sound_manager->play("grow");
+ sound_manager->play("sounds/grow.wav");
} else if (sprite->get_name() == "fireflower") {
player->set_bonus(FIRE_BONUS, true);
- sound_manager->play("fire-flower");
+ sound_manager->play("sounds/fire-flower.wav");
} else if (sprite->get_name() == "star") {
player->make_invincible();
} else if (sprite->get_name() == "1up") {
void
PowerUp::update(float elapsed_time)
{
- movement = physic.get_movement(elapsed_time);
+ if (!no_physics)
+ movement = physic.get_movement(elapsed_time);
}
void