lisp.get("y", bbox.p1.y);
lisp.get("sprite", sprite_name);
lisp.get("script", script);
+ no_physics = false;
+ lisp.get("disable-physics", no_physics);
bbox.set_size(32, 32);
sprite = sprite_manager->create(sprite_name);
physic.enable_gravity(true);
+
+ set_group(COLGROUP_MOVING);
}
PowerUp::~PowerUp()
if(fabsf(hit.normal.y) > .5) { // roof or ground
physic.set_velocity_y(0);
} else { // bumped left or right
+ printf("Normal: %f %f\n", hit.normal.x, hit.normal.y);
+ printf("LRbounce, new speed. %f\n", physic.get_velocity_x());
physic.set_velocity_x(-physic.get_velocity_x());
}
void
PowerUp::update(float elapsed_time)
{
- movement = physic.get_movement(elapsed_time);
+ if (!no_physics)
+ movement = physic.get_movement(elapsed_time);
}
void