#include "audio/sound_manager.hpp"
#include "object_factory.hpp"
#include "sector.hpp"
-#include "msg.hpp"
+#include "log.hpp"
PowerUp::PowerUp(const lisp::Lisp& lisp)
{
} else if (sprite_name == "images/powerups/star/star.sprite") {
player->make_invincible();
} else if (sprite_name == "images/powerups/1up/1up.sprite") {
- player->get_status()->incLives();
+ player->get_status()->add_coins(100);
}
return ABORT_MOVE;
}