add code to debug collision rectangles
[supertux.git] / src / object / powerup.cpp
index f731822..ad01046 100644 (file)
@@ -27,7 +27,7 @@
 #include "audio/sound_manager.hpp"
 #include "object_factory.hpp"
 #include "sector.hpp"
-#include "msg.hpp"
+#include "log.hpp"
 
 PowerUp::PowerUp(const lisp::Lisp& lisp)
 {
@@ -84,7 +84,7 @@ PowerUp::collision(GameObject& other, const CollisionHit& hit)
   } else if (sprite_name == "images/powerups/star/star.sprite") {
     player->make_invincible();
   } else if (sprite_name == "images/powerups/1up/1up.sprite") {
-    player->get_status()->incLives();
+    player->get_status()->add_coins(100);
   }
   return ABORT_MOVE;
 }