#include "audio/sound_manager.hpp"
#include "object_factory.hpp"
#include "sector.hpp"
-#include "scripting/script_interpreter.hpp"
-#include "msg.hpp"
+#include "log.hpp"
PowerUp::PowerUp(const lisp::Lisp& lisp)
{
if(fabsf(hit.normal.y) > .5) { // roof or ground
physic.set_velocity_y(0);
} else { // bumped left or right
- msg_debug("Normal: " << hit.normal.x << "," << hit.normal.y);
- msg_debug("LRbounce, new speed: " << physic.get_velocity_x());
physic.set_velocity_x(-physic.get_velocity_x());
}
remove_me();
if (script != "") {
- ScriptInterpreter::add_script_object(Sector::current(), "powerup-script",
- script);
+ std::istringstream stream(script);
+ Sector::current()->run_script(stream, "powerup-script");
return ABORT_MOVE;
}
} else if (sprite_name == "images/powerups/star/star.sprite") {
player->make_invincible();
} else if (sprite_name == "images/powerups/1up/1up.sprite") {
- player->get_status()->incLives();
+ player->get_status()->add_coins(100);
}
return ABORT_MOVE;
}