converted all sound files to .ogg (to avoid problems with different sampling rates...
[supertux.git] / src / object / powerup.cpp
index 1f338a6..8cc0e7e 100644 (file)
 #include <config.h>
 
 #include <math.h>
-#include "powerup.h"
-#include "resources.h"
-#include "player.h"
-#include "sprite/sprite_manager.h"
-#include "audio/sound_manager.h"
-#include "object_factory.h"
-#include "sector.h"
-#include "scripting/script_interpreter.h"
+#include "powerup.hpp"
+#include "resources.hpp"
+#include "player.hpp"
+#include "sprite/sprite_manager.hpp"
+#include "audio/sound_manager.hpp"
+#include "object_factory.hpp"
+#include "sector.hpp"
+#include "scripting/script_interpreter.hpp"
 
 PowerUp::PowerUp(const lisp::Lisp& lisp)
 {
@@ -74,10 +74,10 @@ PowerUp::collision(GameObject& other, const CollisionHit& hit)
   // some defaults if no script has been set
   if (sprite->get_name() == "egg") {
     player->set_bonus(GROWUP_BONUS, true);
-    sound_manager->play("grow");
+    sound_manager->play("sounds/grow.ogg");
   } else if (sprite->get_name() == "fireflower") {
     player->set_bonus(FIRE_BONUS, true);
-    sound_manager->play("fire-flower");
+    sound_manager->play("sounds/fire-flower.ogg");
   } else if (sprite->get_name() == "star") {
     player->make_invincible();
   } else if (sprite->get_name() == "1up") {