#include "object_factory.hpp"
#include "sector.hpp"
#include "scripting/script_interpreter.hpp"
+#include "msg.hpp"
PowerUp::PowerUp(const lisp::Lisp& lisp)
{
- std::string sprite_name;
lisp.get("x", bbox.p1.x);
lisp.get("y", bbox.p1.y);
lisp.get("sprite", sprite_name);
if(fabsf(hit.normal.y) > .5) { // roof or ground
physic.set_velocity_y(0);
} else { // bumped left or right
- printf("Normal: %f %f\n", hit.normal.x, hit.normal.y);
- printf("LRbounce, new speed. %f\n", physic.get_velocity_x());
physic.set_velocity_x(-physic.get_velocity_x());
}
script);
return ABORT_MOVE;
}
-
+
// some defaults if no script has been set
- if (sprite->get_name() == "egg") {
+ if (sprite_name == "images/powerups/egg/egg.sprite") {
player->set_bonus(GROWUP_BONUS, true);
sound_manager->play("sounds/grow.wav");
- } else if (sprite->get_name() == "fireflower") {
+ } else if (sprite_name == "images/powerups/fireflower/fireflower.sprite") {
player->set_bonus(FIRE_BONUS, true);
sound_manager->play("sounds/fire-flower.wav");
- } else if (sprite->get_name() == "star") {
+ } else if (sprite_name == "images/powerups/star/star.sprite") {
player->make_invincible();
- } else if (sprite->get_name() == "1up") {
+ } else if (sprite_name == "images/powerups/1up/1up.sprite") {
player->get_status()->incLives();
}
return ABORT_MOVE;