if(fabsf(hit.normal.y) > .5) { // roof or ground
physic.set_velocity_y(0);
} else { // bumped left or right
- msg_debug("Normal: " << hit.normal.x << "," << hit.normal.y);
- msg_debug("LRbounce, new speed: " << physic.get_velocity_x());
physic.set_velocity_x(-physic.get_velocity_x());
}