#include <config.h>
+#include <stdexcept>
#include <math.h>
+#include <stdexcept>
#include "powerup.hpp"
#include "resources.hpp"
#include "player.hpp"
{
lisp.get("x", bbox.p1.x);
lisp.get("y", bbox.p1.y);
- lisp.get("sprite", sprite_name);
+ if (!lisp.get("sprite", sprite_name))
+ throw std::runtime_error("no sprite file set for powerup");
lisp.get("script", script);
no_physics = false;
lisp.get("disable-physics", no_physics);
// some defaults if no script has been set
if (sprite_name == "images/powerups/egg/egg.sprite") {
- player->set_bonus(GROWUP_BONUS, true);
+ player->add_bonus(GROWUP_BONUS, true);
sound_manager->play("sounds/grow.wav");
} else if (sprite_name == "images/powerups/fireflower/fireflower.sprite") {
- player->set_bonus(FIRE_BONUS, true);
+ player->add_bonus(FIRE_BONUS, true);
sound_manager->play("sounds/fire-flower.wav");
} else if (sprite_name == "images/powerups/star/star.sprite") {
player->make_invincible();