lisp.get("script", script);
no_physics = false;
lisp.get("disable-physics", no_physics);
- physic.gravity_enabled = true;
+ physic.enable_gravity(true);
sound_manager->preload("sounds/grow.wav");
sound_manager->preload("sounds/fire-flower.wav");
}
PowerUp::collision_solid(const CollisionHit& hit)
{
if(hit.bottom) {
- physic.vy = 0;
+ physic.set_velocity_y(0);
}
if(hit.right || hit.left) {
- physic.vx = -physic.vx;
+ physic.set_velocity_x(-physic.get_velocity_x());
}
}