Timer shooting_timer; // used to show the arm when Tux is shooting
Timer dying_timer;
bool growing;
- Timer idle_timer;
Timer backflip_timer;
public:
void do_jump(float yspeed);
/**
- * Adds velocity to the player (be carefull when using this)
+ * Adds velocity to the player (be careful when using this)
*/
void add_velocity(const Vector& velocity);
{
return grabbed_object;
}
+ void stop_grabbing()
+ {
+ grabbed_object = NULL;
+ }
/**
* Switches ghost mode on/off.
Timer unduck_hurt_timer; /**< if Tux wants to stand up again after ducking and cannot, this timer is started */
+ Timer idle_timer;
+ unsigned int idle_stage;
+
Climbable* climbing; /**< Climbable object we are currently climbing, null if none */
};