void do_jump(float yspeed);
/**
- * Adds velocity to the player (be carefull when using this)
+ * Adds velocity to the player (be careful when using this)
*/
void add_velocity(const Vector& velocity);
{
return grabbed_object;
}
+ void stop_grabbing()
+ {
+ grabbed_object = NULL;
+ }
/**
* Switches ghost mode on/off.