bool on_ground_flag;
bool jumping;
bool can_jump;
+ Timer jump_button_timer; /**< started when player presses the jump button; runs until Tux jumps or JUMP_GRACE_TIME runs out */
bool wants_buttjump;
bool does_buttjump;
Timer shooting_timer; // used to show the arm when Tux is shooting
Timer dying_timer;
bool growing;
- Timer idle_timer;
Timer backflip_timer;
public:
Timer unduck_hurt_timer; /**< if Tux wants to stand up again after ducking and cannot, this timer is started */
+ Timer idle_timer;
+ unsigned int idle_stage;
+
Climbable* climbing; /**< Climbable object we are currently climbing, null if none */
};