#include "control/controller.hpp"
#include "scripting/player.hpp"
#include "player_status.hpp"
+#include "display_effect.hpp"
class BadGuy;
class Portable;
bool is_dead() const
{ return dead; }
bool is_big();
+
+ void set_visible(bool visible);
+ bool get_visible();
private:
void handle_input();
void deactivate();
void walk(float speed);
+ bool visible;
+
Portable* grabbed_object;
Sprite* smalltux_gameover;
Sprite* smalltux_star;
Sprite* bigtux_star;
+ Vector floor_normal;
};
#endif /*SUPERTUX_PLAYER_H*/