bool is_dead() const
{ return dead; }
bool is_big();
+
+ void set_visible(bool visible);
+ bool get_visible();
private:
void handle_input();
void deactivate();
void walk(float speed);
+ bool visible;
+
Portable* grabbed_object;
Sprite* smalltux_gameover;
Sprite* smalltux_star;
Sprite* bigtux_star;
+ Vector floor_normal;
};
#endif /*SUPERTUX_PLAYER_H*/