class Camera;
class PlayerStatus;
-extern Surface* growingtux_left[GROWING_FRAMES];
-extern Surface* growingtux_right[GROWING_FRAMES];
-
-class TuxBodyParts
-{
-public:
- TuxBodyParts()
- : head(0), body(0), arms(0), feet(0)
- { }
- ~TuxBodyParts() {
- delete head;
- delete body;
- delete arms;
- delete feet;
- }
-
- void set_action(std::string action, int loops = -1);
- void one_time_animation();
- void draw(DrawingContext& context, const Vector& pos, int layer, Portable* grabbed_object);
-
- Sprite* head;
- Sprite* body;
- Sprite* arms;
- Sprite* feet;
-};
-
-extern TuxBodyParts* small_tux;
-extern TuxBodyParts* big_tux;
-extern TuxBodyParts* fire_tux;
-extern TuxBodyParts* ice_tux;
-
class Player : public MovingObject, public UsesPhysic, public Scripting::Player, public ScriptInterface
{
public:
bool on_ground_flag;
bool jumping;
bool can_jump;
- bool butt_jump;
+ bool wants_buttjump;
+ bool does_buttjump;
Timer invincible_timer;
Timer skidding_timer;
Timer kick_timer;
Timer shooting_timer; // used to show the arm when Tux is shooting
Timer dying_timer;
- Timer growing_timer;
+ bool growing;
Timer idle_timer;
Timer backflip_timer;
* Adds velocity to the player until given end speed is reached
*/
void add_velocity(const Vector& velocity, const Vector& end_speed);
+
+ /**
+ * Returns the current velocity of the player
+ */
+ Vector get_velocity();
void bounce(BadGuy& badguy);
Portable* grabbed_object;
+ Sprite* sprite; /**< The main sprite representing Tux */
Sprite* smalltux_gameover;
Sprite* smalltux_star;
Sprite* bigtux_star;