Physic physic;
public:
- Player(PlayerStatus* player_status);
+ Player(PlayerStatus* player_status, const std::string& name);
virtual ~Player();
virtual void expose(HSQUIRRELVM vm, SQInteger table_idx);
Sprite* smalltux_star;
Sprite* bigtux_star;
+ std::auto_ptr<Surface> airarrow; /**< arrow indicating Tux' position when he's above the camera */
+
Vector floor_normal;
+ void try_grab();
bool ghost_mode; /**< indicates if Tux should float around and through solid objects */