Sprite* smalltux_star;
Sprite* bigtux_star;
+ std::auto_ptr<Surface> airarrow; /**< arrow indicating Tux' position when he's above the camera */
+
Vector floor_normal;
- bool try_grab;
- Direction grab_dir;
+ void try_grab();
bool ghost_mode; /**< indicates if Tux should float around and through solid objects */