static const float TUX_SAFE_TIME = 1.8;
static const float TUX_INVINCIBLE_TIME = 10.0;
static const float TUX_INVINCIBLE_TIME_WARNING = 2.0;
-static const float GROWING_TIME = 1.0;
+static const float GROWING_TIME = 0.35;
static const int GROWING_FRAMES = 7;
class Camera;
// set kick animation
void kick();
+ /**
+ * play cheer animation.
+ * This might need some space and behave in an unpredictable way. Best to use this at level end.
+ */
+ void do_cheer();
+
+ /**
+ * duck down if possible.
+ * this won't last long as long as input is enabled.
+ */
+ void do_duck();
+
+ /**
+ * stand back up if possible.
+ */
+ void do_standup();
+
+ /**
+ * do a backflip if possible.
+ */
+ void do_backflip();
+
+ /**
+ * jump in the air if possible
+ * sensible values for yspeed are negative - unless we want to jump into the ground of course
+ */
+ void do_jump(float yspeed);
+
/**
* Adds velocity to the player (be carefull when using this)
*/
void add_velocity(const Vector& velocity);
+ /**
+ * Adds velocity to the player until given end speed is reached
+ */
+ void add_velocity(const Vector& velocity, const Vector& end_speed);
+
void bounce(BadGuy& badguy);
bool is_dead() const
return grabbed_object;
}
+ /**
+ * Switches ghost mode on/off.
+ * Lets Tux float around and through solid objects.
+ */
+ void set_ghost_mode(bool enable);
+
+ /**
+ * Returns whether ghost mode is currently enabled
+ */
+ bool get_ghost_mode() { return ghost_mode; }
+
+ /**
+ * Changes height of bounding box.
+ * Returns true if successful, false otherwise
+ */
+ bool adjust_height(float new_height);
+
private:
void handle_input();
+ void handle_input_ghost(); /**< input handling while in ghost mode */
bool deactivated;
void init();
void deactivate();
void walk(float speed);
- bool visible;
+ /**
+ * slows Tux down a little, based on where he's standing
+ */
+ void apply_friction();
- float adjust_height;
+ bool visible;
Portable* grabbed_object;
Sprite* smalltux_star;
Sprite* bigtux_star;
Vector floor_normal;
+
+ bool ghost_mode; /**< indicates if Tux should float around and through solid objects */
+
+ Timer unduck_hurt_timer; /**< if Tux wants to stand up again after ducking and cannot, this timer is started */
};
#endif /*SUPERTUX_PLAYER_H*/