#include "sprite/sprite.hpp"
#include "physic.hpp"
#include "control/controller.hpp"
+#include "scripting/player.hpp"
#include "player_status.hpp"
class BadGuy;
static const float TUX_SAFE_TIME = 1.8;
static const float TUX_INVINCIBLE_TIME = 10.0;
static const float TUX_INVINCIBLE_TIME_WARNING = 2.0;
-static const float TUX_FLAPPING_TIME = 1; /* How long Tux can flap his wings to gain additional jump height */
-static const float TUX_FLAPPING_STRENGTH = 100; /* How much Y velocity Tux gains when flapping */
-static const float TUX_FLAPPING_LEAST_X = 30; /* How much X velocity Tux gains when flapping from vertical jump */
static const float GROWING_TIME = 1.0;
static const int GROWING_FRAMES = 7;
extern TuxBodyParts* fire_tux;
extern TuxBodyParts* ice_tux;
-class Player : public MovingObject
+class Player : public MovingObject, public Scripting::Player
{
public:
enum HurtMode { KILL, SHRINK };
private:
bool dying;
+ bool backflipping;
+ int backflip_direction;
public:
Direction dir;
bool on_ground_flag;
bool jumping;
- bool flapping;
bool can_jump;
- bool can_flap;
- bool falling_from_flap;
- bool enable_hover;
bool butt_jump;
- float flapping_velocity;
-
- // Ricardo's flapping
- int flaps_nb;
-
- // temporary to help player's choosing a flapping
- // TODO: remove this after agreeing on flapstyle!
- enum { MAREK_FLAP, RICARDO_FLAP, RYAN_FLAP, NO_FLAP };
- int flapping_mode;
-
Timer invincible_timer;
Timer skidding_timer;
Timer safe_timer;
Timer dying_timer;
Timer growing_timer;
Timer idle_timer;
- Timer flapping_timer;
+ Timer backflip_timer;
Physic physic;
public:
private:
void handle_input();
bool on_ground();
+ bool deactivated;
void init();
void handle_horizontal_input();
void handle_vertical_input();
+ void activate();
+ void deactivate();
+ void walk(float speed);
+
Portable* grabbed_object;
Sprite* smalltux_gameover;