/* Shoot! */
if (input.fire == DOWN && input.old_fire == UP && got_power != NONE_POWER) {
if(Sector::current()->add_bullet(
- get_pos() + Vector(0, bbox.get_height()/2),
+// get_pos() + Vector(0, bbox.get_height()/2),
+ get_pos() + ((dir == LEFT)? Vector(0, bbox.get_height()/2)
+ : Vector(32, bbox.get_height()/2)),
physic.get_velocity_x(), dir))
shooting_timer.start(SHOOTING_TIME);
input.old_fire = DOWN;