smalltux_star = sprite_manager->create("images/creatures/tux_small/smalltux-star.sprite");
bigtux_star = sprite_manager->create("images/creatures/tux_big/bigtux-star.sprite");
+ sound_manager->preload("sounds/bigjump.wav");
+ sound_manager->preload("sounds/jump.wav");
+ sound_manager->preload("sounds/hurt.wav");
+ sound_manager->preload("sounds/skid.wav");
+
init();
}
movement = physic.get_movement(elapsed_time);
- if(grabbed_object != 0) {
+ if(grabbed_object != 0 && !dying ) {
Vector pos = get_pos() +
Vector(dir == LEFT ? -16 : 16,
bbox.get_height()*0.66666 - 32);