#include <iostream>
#include <cassert>
-#include "app/globals.h"
-#include "app/gettext.h"
+#include "gettext.h"
#include "sprite/sprite_manager.h"
#include "player.h"
#include "tile.h"
}
void
-TuxBodyParts::draw(DrawingContext& context, const Vector& pos, int layer,
- Uint32 drawing_effect)
+TuxBodyParts::draw(DrawingContext& context, const Vector& pos, int layer)
{
if(head != NULL)
- head->draw(context, pos, layer-1, drawing_effect);
+ head->draw(context, pos, layer-1);
if(body != NULL)
- body->draw(context, pos, layer-3, drawing_effect);
+ body->draw(context, pos, layer-3);
if(arms != NULL)
- arms->draw(context, pos, layer, drawing_effect);
+ arms->draw(context, pos, layer);
if(feet != NULL)
- feet->draw(context, pos, layer-2, drawing_effect);
+ feet->draw(context, pos, layer-2);
}
Player::Player(PlayerStatus* _player_status)
if(controller->hold(Controller::JUMP))
physic.set_velocity_y(520);
else
- physic.set_velocity_y(200);
+ physic.set_velocity_y(300);
}