#include "trigger/trigger_base.hpp"
#include "control/joystickkeyboardcontroller.hpp"
#include "main.hpp"
+#include "platform.hpp"
#include "badguy/badguy.hpp"
#include "player_status.hpp"
+#include "msg.hpp"
static const int TILES_FOR_BUTTJUMP = 3;
static const float SHOOTING_TIME = .150;
bbox.set_size(31.8, 63.8);
else
bbox.set_size(31.8, 31.8);
+ adjust_height = 0;
dir = RIGHT;
old_dir = dir;
void
Player::update(float elapsed_time)
{
- // do we need to enable gravity again?
- if(on_ground_flag) {
- Rect lower = bbox;
- lower.move(Vector(0, 4.0));
- if(Sector::current()->is_free_space(lower)) {
- physic.enable_gravity(true);
- on_ground_flag = false;
- }
- }
-
if(dying && dying_timer.check()) {
dead = true;
return;
}
+ if(adjust_height != 0) {
+ bbox.move(Vector(0, bbox.get_height() - adjust_height));
+ bbox.set_height(adjust_height);
+ adjust_height = 0;
+ }
+
if(!controller->hold(Controller::ACTION) && grabbed_object) {
// move the grabbed object a bit away from tux
Vector pos = get_pos() +
if(moving_object) {
moving_object->set_pos(pos);
} else {
-#ifdef DEBUG
- std::cout << "Non MovingObjetc grabbed?!?\n";
-#endif
+ msg_debug("Non MovingObjetc grabbed?!?");
}
grabbed_object->ungrab(*this, dir);
grabbed_object = 0;
bbox.get_height()*0.66666 - 32);
grabbed_object->grab(*this, pos, dir);
}
+
+ on_ground_flag = false;
}
bool
return;
if(player_status->bonus == NO_BONUS) {
- bbox.set_height(63.8);
- bbox.move(Vector(0, -32));
+ adjust_height = 63.8;
if(animate)
growing_timer.start(GROWING_TIME);
}
else // dir == RIGHT
tux_body->set_action("buttjump-right");
}
- else if (physic.get_velocity_y() != 0)
+ else if (physic.get_velocity_y() != 0 && !on_ground())
{
if(dir == LEFT)
tux_body->set_action("jump-left");
if(dying) {
smalltux_gameover->draw(context, get_pos(), layer);
} else if(growing_timer.get_timeleft() > 0) {
- if(!is_big())
- {
- if (dir == RIGHT)
- context.draw_surface(growingtux_right[GROWING_FRAMES-1 -
- int((growing_timer.get_timegone() *
- GROWING_FRAMES) / GROWING_TIME)], get_pos(), layer);
- else
- context.draw_surface(growingtux_left[GROWING_FRAMES-1 -
- int((growing_timer.get_timegone() *
- GROWING_FRAMES) / GROWING_TIME)], get_pos(), layer);
- }
- else
- {
- if (dir == RIGHT)
- context.draw_surface(growingtux_right[
- int((growing_timer.get_timegone() *
- GROWING_FRAMES) / GROWING_TIME)], get_pos(), layer);
- else
- context.draw_surface(growingtux_left[
- int((growing_timer.get_timegone() *
- GROWING_FRAMES) / GROWING_TIME)],
- get_pos(), layer);
+ if (dir == RIGHT) {
+ context.draw_surface(growingtux_right[int((growing_timer.get_timegone() *
+ GROWING_FRAMES) / GROWING_TIME)], get_pos() - Vector(0, 32), layer);
+ } else {
+ context.draw_surface(growingtux_left[int((growing_timer.get_timegone() *
+ GROWING_FRAMES) / GROWING_TIME)], get_pos() - Vector(0, 32), layer);
}
}
else if (safe_timer.started() && size_t(game_time*40)%2)
if(hit.normal.y < 0) { // landed on floor?
if(physic.get_velocity_y() < 0)
physic.set_velocity_y(0);
+
on_ground_flag = true;
// remember normal of this tile
floor_normal.y = (floor_normal.y * 0.9) + (hit.normal.y * 0.1);
}
- // disable gravity
- physic.enable_gravity(false);
+ // hack platforms so that we stand normally on them when going down...
+ Platform* platform = dynamic_cast<Platform*> (&other);
+ if(platform != NULL) {
+ if(platform->get_speed().y > 0)
+ physic.set_velocity_y(-platform->get_speed().y);
+ //physic.set_velocity_x(platform->get_speed().x);
+ }
} else if(hit.normal.y > 0) { // bumped against the roof
physic.set_velocity_y(.1);
+
+ // hack platform so that we are not glued to it from below
+ Platform* platform = dynamic_cast<Platform*> (&other);
+ if(platform != NULL) {
+ physic.set_velocity_y(-platform->get_speed().y);
+ }
}
if(fabsf(hit.normal.x) > .9) { // hit on the side?
physic.set_velocity_x(0);
}
+ MovingObject* omov = dynamic_cast<MovingObject*> (&other);
+ if(omov != NULL) {
+ Vector mov = movement - omov->get_movement();
+ /*
+ printf("W %p - HITN: %3.1f %3.1f D:%3.1f TM: %3.1f %3.1f TD: %3.1f %3.1f PM: %3.2f %3.1f\n",
+ omov,
+ hit.normal.x, hit.normal.y,
+ hit.depth,
+ movement.x, movement.y,
+ dest.p1.x, dest.p1.y,
+ omov->get_movement().x, omov->get_movement().y);
+ */
+ }
+
return CONTINUE;
}
}
else
{
- growing_timer.start(GROWING_TIME);
- safe_timer.start(TUX_SAFE_TIME + GROWING_TIME);
- bbox.set_height(31.8);
+ //growing_timer.start(GROWING_TIME);
+ safe_timer.start(TUX_SAFE_TIME /* + GROWING_TIME */);
+ adjust_height = 31.8;
duck = false;
player_status->bonus = NO_BONUS;
}
}
void
+Player::add_velocity(const Vector& velocity)
+{
+ physic.set_velocity(physic.get_velocity() + velocity);
+}
+
+void
Player::bounce(BadGuy& )
{
if(controller->hold(Controller::JUMP))