}
Player::Player(PlayerStatus* _player_status, const std::string& name)
- : player_status(_player_status), grabbed_object(NULL), ghost_mode(false), climbing(0)
+ : scripting_controller(0),
+ player_status(_player_status),
+ scripting_controller_old(0),
+ grabbed_object(NULL), ghost_mode(false), edit_mode(false), climbing(0)
{
this->name = name;
controller = main_controller;
+ scripting_controller = new CodeController();
smalltux_gameover = sprite_manager->create("images/creatures/tux_small/smalltux-gameover.sprite");
smalltux_star = sprite_manager->create("images/creatures/tux_small/smalltux-star.sprite");
bigtux_star = sprite_manager->create("images/creatures/tux_big/bigtux-star.sprite");
sound_manager->preload("sounds/flip.wav");
sound_manager->preload("sounds/invincible.wav");
sound_manager->preload("sounds/splash.ogg");
+ sound_manager->preload("sounds/shoot.wav");
init();
}
delete smalltux_gameover;
delete smalltux_star;
delete bigtux_star;
+ delete scripting_controller;
}
void
this->controller = controller;
}
+void
+Player::use_scripting_controller(bool use_or_release)
+{
+ if ((use_or_release == true) && (controller != scripting_controller)) {
+ scripting_controller_old = get_controller();
+ set_controller(scripting_controller);
+ }
+ if ((use_or_release == false) && (controller == scripting_controller)) {
+ set_controller(scripting_controller_old);
+ scripting_controller_old = 0;
+ }
+}
+
+void
+Player::do_scripting_controller(std::string control, bool pressed)
+{
+ for(int i = 0; Controller::controlNames[i] != 0; ++i) {
+ if(control == std::string(Controller::controlNames[i])) {
+ scripting_controller->press(Controller::Control(i), pressed);
+ }
+ }
+}
+
bool
Player::adjust_height(float new_height)
{
return;
sound_manager->play("sounds/hurt.wav");
+
if (climbing) stop_climbing(*climbing);
physic.set_velocity_x(0);
duck = false;
}
} else {
+
+ // do not die when in edit mode
+ if (edit_mode) {
+ set_ghost_mode(true);
+ return;
+ }
+
if (player_status->coins >= 25 && !GameSession::current()->get_reset_point_sectorname().empty())
{
for (int i = 0; i < 5; i++)
}
/* fallen out of the level? */
- if (get_pos().y > Sector::current()->get_height()) {
+ if ((get_pos().y > Sector::current()->get_height()) && (!ghost_mode)) {
kill(true);
return;
}
}
+void
+Player::set_edit_mode(bool enable)
+{
+ edit_mode = enable;
+}
+
void
Player::start_climbing(Climbable& climbable)
{