#include <iostream>
#include <cassert>
-#include "gettext.h"
-#include "sprite/sprite_manager.h"
-#include "player.h"
-#include "tile.h"
-#include "sprite/sprite.h"
-#include "sector.h"
-#include "resources.h"
-#include "video/screen.h"
-#include "statistics.h"
-#include "game_session.h"
-#include "object/tilemap.h"
-#include "object/camera.h"
-#include "object/gameobjs.h"
-#include "object/portable.h"
-#include "trigger/trigger_base.h"
-#include "control/joystickkeyboardcontroller.h"
-#include "main.h"
+#include "gettext.hpp"
+#include "sprite/sprite_manager.hpp"
+#include "audio/sound_manager.hpp"
+#include "player.hpp"
+#include "tile.hpp"
+#include "sprite/sprite.hpp"
+#include "sector.hpp"
+#include "resources.hpp"
+#include "video/screen.hpp"
+#include "statistics.hpp"
+#include "game_session.hpp"
+#include "object/tilemap.hpp"
+#include "object/camera.hpp"
+#include "object/gameobjs.hpp"
+#include "object/portable.hpp"
+#include "trigger/trigger_base.hpp"
+#include "control/joystickkeyboardcontroller.hpp"
+#include "main.hpp"
static const int TILES_FOR_BUTTJUMP = 3;
static const float SHOOTING_TIME = .150;
// let's skid!
if(fabs(vx)>SKID_XM && !skidding_timer.started()) {
skidding_timer.start(SKID_TIME);
- sound_manager->play_sound("skid");
+ sound_manager->play("sounds/skid.ogg");
// dust some partcles
Sector::current()->add_object(
new Particles(
can_flap = false;
flaps_nb = 0; // Ricardo's flapping
if (is_big())
- sound_manager->play_sound("bigjump");
+ sound_manager->play("sounds/bigjump.ogg");
else
- sound_manager->play_sound("jump");
+ sound_manager->play("sounds/jump.ogg");
} else if(!controller->hold(Controller::JUMP)) { // Let go of jump key
if (!flapping && !duck && !falling_from_flap && !on_ground()) {
can_flap = true;
get_pos(), layer);
}
}
- else if (safe_timer.started() && size_t(global_time*40)%2)
+ else if (safe_timer.started() && size_t(game_time*40)%2)
; // don't draw Tux
else
tux_body->draw(context, get_pos(), layer);
// Draw blinking star overlay
if (invincible_timer.started() &&
(invincible_timer.get_timeleft() > TUX_INVINCIBLE_TIME_WARNING
- || size_t(global_time*20)%2)
+ || size_t(game_time*20)%2)
&& !dying)
{
if (!is_big() || duck)
void
Player::make_invincible()
{
- sound_manager->play_sound("invincible");
+ sound_manager->play("sounds/invincible.ogg");
invincible_timer.start(TUX_INVINCIBLE_TIME);
Sector::current()->play_music(HERRING_MUSIC);
}
safe_timer.get_timeleft() > 0 || invincible_timer.get_timeleft() > 0)
return;
- sound_manager->play_sound("hurt");
+ sound_manager->play("sounds/hurt.ogg");
physic.set_velocity_x(0);