#include "object/sprite_particle.hpp"
#include "trigger/climbable.hpp"
-//#define DO_SWIMMING
+//#define SWIMMING
static const int TILES_FOR_BUTTJUMP = 3;
static const float SHOOTING_TIME = .150f;
if (!on_ground())
return;
- // TODO: we don't have an animation for firetux backflipping, so let's revert to bigtux
- set_bonus(GROWUP_BONUS, true);
-
backflip_direction = (dir == LEFT)?(+1):(-1);
backflipping = true;
do_jump(-580);