- added quick&dirty peeking back (not exactly perfect, but better then no peeking)
[supertux.git] / src / object / player.cpp
index b332cae..5b965a2 100644 (file)
@@ -51,7 +51,7 @@
 #include "object/sprite_particle.hpp"
 #include "trigger/climbable.hpp"
 
-//#define DO_SWIMMING
+//#define SWIMMING
 
 static const int TILES_FOR_BUTTJUMP = 3;
 static const float SHOOTING_TIME = .150f;
@@ -541,9 +541,6 @@ Player::do_backflip() {
   if (!on_ground())
     return;
 
-  // TODO: we don't have an animation for firetux backflipping, so let's revert to bigtux
-  set_bonus(GROWUP_BONUS, true);
-
   backflip_direction = (dir == LEFT)?(+1):(-1);
   backflipping = true;
   do_jump(-580);