Made SpriteParticle work around possible bug in Sprite::set_action. /
[supertux.git] / src / object / player.cpp
index ebed28a..23aaf33 100644 (file)
@@ -118,6 +118,7 @@ Player::Player(PlayerStatus* _player_status)
   sound_manager->preload("sounds/hurt.wav");
   sound_manager->preload("sounds/skid.wav");
   sound_manager->preload("sounds/flip.wav");
+  sound_manager->preload("sounds/invincible.wav");
 
   init();
 }
@@ -311,6 +312,30 @@ Player::update(float elapsed_time)
   }
 
   on_ground_flag = false;
+
+  // when invincible, spawn particles
+  if (invincible_timer.started() && !dying)
+  {
+    if (systemRandom.rand(0, 2) == 0) {
+      float px = systemRandom.randf(bbox.p1.x+0, bbox.p2.x-0);
+      float py = systemRandom.randf(bbox.p1.y+0, bbox.p2.y-0);
+      Vector ppos = Vector(px, py);
+      Vector pspeed = Vector(0, 0);
+      Vector paccel = Vector(0, 0);
+      // draw bright sparkle when there is lots of time left, dark sparkle when invincibility is about to end
+      if (invincible_timer.get_timeleft() > TUX_INVINCIBLE_TIME_WARNING) {
+       // make every other a longer sparkle to make trail a bit fuzzy
+       if (size_t(game_time*20)%2) {
+         Sector::current()->add_object(new SpriteParticle("images/objects/particles/sparkle.sprite", "small", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_OBJECTS+1+5));
+       } else {
+         Sector::current()->add_object(new SpriteParticle("images/objects/particles/sparkle.sprite", "medium", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_OBJECTS+1+5));
+       }
+      } else {
+        Sector::current()->add_object(new SpriteParticle("images/objects/particles/sparkle.sprite", "dark", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_OBJECTS+1+5));
+      }
+    }
+  } 
+
 }
 
 bool
@@ -713,6 +738,10 @@ void
 Player::set_visible(bool visible)
 {
   this->visible = visible;
+  if( visible ) 
+    set_group(COLGROUP_MOVING);
+  else
+    set_group(COLGROUP_DISABLED);
 }
 
 bool
@@ -857,17 +886,6 @@ Player::draw(DrawingContext& context)
   else
     tux_body->draw(context, get_pos(), layer);
 
-  // Draw blinking star overlay
-  if (invincible_timer.started() &&
-     (invincible_timer.get_timeleft() > TUX_INVINCIBLE_TIME_WARNING
-      || size_t(game_time*20)%2)
-     && !dying)
-  {
-    if (!is_big() || duck)
-      smalltux_star->draw(context, get_pos(), layer + 5);
-    else
-      bigtux_star->draw(context, get_pos(), layer + 5);
-  } 
 }
 
 void
@@ -1001,7 +1019,7 @@ Player::kill(bool completely)
   if(dying || deactivated)
     return;
 
-  if(!completely && safe_timer.started() || invincible_timer.started())
+  if(!completely && (safe_timer.started() || invincible_timer.started()))
     return;                          
   
   sound_manager->play("sounds/hurt.wav");