return CONTINUE;
}
- TriggerBase* trigger = dynamic_cast<TriggerBase*> (&other);
- if(trigger) {
- if(controller->pressed(Controller::UP))
- trigger->event(*this, TriggerBase::EVENT_ACTIVATE);
+#ifdef DEBUG
+ assert(dynamic_cast<MovingObject*> (&other) != NULL);
+#endif
+ MovingObject* moving_object = static_cast<MovingObject*> (&other);
+ if(moving_object->get_group() == COLGROUP_TOUCHABLE) {
+ TriggerBase* trigger = dynamic_cast<TriggerBase*> (&other);
+ if(trigger) {
+ if(controller->pressed(Controller::UP))
+ trigger->event(*this, TriggerBase::EVENT_ACTIVATE);
+ }
return FORCE_MOVE;
}
if(badguy != NULL)
return CONTINUE;
-#if 0
- MovingObject* moving_object = static_cast<MovingObject*> (&other);
- if(moving_object->get_group() == COLGROUP_TOUCHABLE)
- return FORCE_MOVE;
-
- if(is_invincible())
- return FORCE_MOVE;
-
- return CONTINUE;
-#endif
return FORCE_MOVE;
}