}
Player::Player(PlayerStatus* _player_status)
- : player_status(_player_status), grabbed_object(0)
+ : player_status(_player_status), grabbed_object(NULL)
{
controller = main_controller;
smalltux_gameover = sprite_manager->create("images/creatures/tux_small/smalltux-gameover.sprite");
smalltux_star = sprite_manager->create("images/creatures/tux_small/smalltux-star.sprite");
bigtux_star = sprite_manager->create("images/creatures/tux_big/bigtux-star.sprite");
+ sound_manager->preload("sounds/bigjump.wav");
+ sound_manager->preload("sounds/jump.wav");
+ sound_manager->preload("sounds/hurt.wav");
+ sound_manager->preload("sounds/skid.wav");
+
init();
}
visible = true;
on_ground_flag = false;
- grabbed_object = 0;
+ grabbed_object = NULL;
floor_normal = Vector(0,-1);
}
void
-Player::expose(HSQUIRRELVM vm, int table_idx)
+Player::expose(HSQUIRRELVM vm, SQInteger table_idx)
{
Scripting::Player* interface = static_cast<Scripting::Player*> (this);
Scripting::expose_object(vm, table_idx, interface, "Tux", false);
}
void
-Player::unexpose(HSQUIRRELVM vm, int table_idx)
+Player::unexpose(HSQUIRRELVM vm, SQInteger table_idx)
{
Scripting::unexpose_object(vm, table_idx, "Tux");
}
adjust_height = 0;
}
- if(!controller->hold(Controller::ACTION) && grabbed_object) {
- // move the grabbed object a bit away from tux
- Vector pos = get_pos() +
- Vector(dir == LEFT ? -bbox.get_width()-1 : bbox.get_width()+1,
- bbox.get_height()*0.66666 - 32);
- Rect dest(pos, pos + Vector(32, 32));
- if(Sector::current()->is_free_space(dest)) {
- MovingObject* moving_object = dynamic_cast<MovingObject*> (grabbed_object);
- if(moving_object) {
- moving_object->set_pos(pos);
- } else {
- log_debug << "Non MovingObjetc grabbed?!?" << std::endl;
- }
- grabbed_object->ungrab(*this, dir);
- grabbed_object = 0;
- }
- }
-
if(!dying && !deactivated)
handle_input();
movement = physic.get_movement(elapsed_time);
-#if 0
- // special exception for cases where we're stuck under tiles after
- // being ducked. In this case we drift out
- if(!duck && on_ground() && old_base.x == base.x && old_base.y == base.y
- && collision_object_map(base)) {
- base.x += elapsed_time * WALK_SPEED * (dir ? 1: -1);
- previous_base = old_base = base;
- }
-#endif
-
- if(grabbed_object != 0) {
+ if(grabbed_object != NULL && !dying) {
Vector pos = get_pos() +
Vector(dir == LEFT ? -16 : 16,
bbox.get_height()*0.66666 - 32);
grabbed_object->grab(*this, pos, dir);
}
+
+ if(grabbed_object != NULL && dying){
+ grabbed_object->ungrab(*this, dir);
+ grabbed_object = NULL;
+ }
on_ground_flag = false;
}
void
Player::handle_input()
{
+ if(!controller->hold(Controller::ACTION) && grabbed_object) {
+ // move the grabbed object a bit away from tux
+ Vector pos = get_pos() +
+ Vector(dir == LEFT ? -bbox.get_width()-1 : bbox.get_width()+1,
+ bbox.get_height()*0.66666 - 32);
+ Rect dest(pos, pos + Vector(32, 32));
+ if(Sector::current()->is_free_space(dest)) {
+ MovingObject* moving_object = dynamic_cast<MovingObject*> (grabbed_object);
+ if(moving_object) {
+ moving_object->set_pos(pos);
+ } else {
+ log_debug << "Non MovingObjetc grabbed?!?" << std::endl;
+ }
+ grabbed_object->ungrab(*this, dir);
+ grabbed_object = NULL;
+ }
+ }
+
/* Handle horizontal movement: */
if (!backflipping) handle_horizontal_input();
else {
void
Player::add_bonus(const std::string& bonustype)
{
- if(bonustype == "grow")
+ if(bonustype == "grow") {
add_bonus(GROWUP_BONUS);
- else if(bonustype == "fireflower")
+ } else if(bonustype == "fireflower") {
add_bonus(FIRE_BONUS);
- else if(bonustype == "iceflower")
+ } else if(bonustype == "iceflower") {
add_bonus(ICE_BONUS);
- else if(bonustype == "none")
+ } else if(bonustype == "none") {
add_bonus(NO_BONUS);
-
-
- std::ostringstream msg;
- msg << "Unknown bonus type " << bonustype;
- throw std::runtime_error(msg.str());
+ } else {
+ std::ostringstream msg;
+ msg << "Unknown bonus type " << bonustype;
+ throw std::runtime_error(msg.str());
+ }
}
void
if(other.get_flags() & FLAG_PORTABLE) {
Portable* portable = dynamic_cast<Portable*> (&other);
- if(portable && grabbed_object == 0 && controller->hold(Controller::ACTION)
+ assert(portable != NULL);
+ if(portable && grabbed_object == NULL
+ && controller->hold(Controller::ACTION)
&& fabsf(hit.normal.x) > .9) {
grabbed_object = portable;
+ grabbed_object->grab(*this, get_pos(), dir);
return CONTINUE;
}
}
deactivated = true;
physic.set_velocity_x(0);
physic.set_velocity_y(0);
+ physic.set_acceleration_x(0);
+ physic.set_acceleration_y(0);
}
void