// let's skid!
if(fabs(vx)>SKID_XM && !skidding_timer.started()) {
skidding_timer.start(SKID_TIME);
- sound_manager->play("sounds/skid.ogg");
- // dust some partcles
+ sound_manager->play("sounds/skid.wav");
+ // dust some particles
Sector::current()->add_object(
new Particles(
Vector(bbox.p1.x + (dir == RIGHT ? bbox.get_width() : 0),
can_flap = false;
flaps_nb = 0; // Ricardo's flapping
if (is_big())
- sound_manager->play("sounds/bigjump.ogg");
+ sound_manager->play("sounds/bigjump.wav");
else
- sound_manager->play("sounds/jump.ogg");
+ sound_manager->play("sounds/jump.wav");
} else if(!controller->hold(Controller::JUMP)) { // Let go of jump key
if (!flapping && !duck && !falling_from_flap && !on_ground()) {
can_flap = true;
}
if(other.get_flags() & FLAG_SOLID) {
+ TileMap* tilemap = dynamic_cast<TileMap*> (&other);
+ if(tilemap) {
+ const TilemapCollisionHit* thit =
+ static_cast<const TilemapCollisionHit*> (&hit);
+ printf("Tileattrs. %d\n", thit->tileflags);
+ if(thit->tileflags & Tile::SPIKE)
+ kill(SHRINK);
+
+ if(! (thit->tileflags & Tile::SOLID))
+ return CONTINUE;
+ }
+
if(hit.normal.y < 0) { // landed on floor?
if (physic.get_velocity_y() < 0)
physic.set_velocity_y(0);
void
Player::make_invincible()
{
- sound_manager->play("sounds/invincible.ogg");
+ sound_manager->play("sounds/invincible.wav");
invincible_timer.start(TUX_INVINCIBLE_TIME);
Sector::current()->play_music(HERRING_MUSIC);
}
safe_timer.get_timeleft() > 0 || invincible_timer.get_timeleft() > 0)
return;
- sound_manager->play("sounds/hurt.ogg");
+ sound_manager->play("sounds/hurt.wav");
physic.set_velocity_x(0);